Though there are examples of games with badly scaled 2D assets where SGSSAA does help. SGSSAA would probably do nothing in this case. Which will lead to scaling artifacts and aliasing. From what I can see of footage of that game, they do bad non-integer point scaling of a lot of assets. That doesn't necessarily mean much, it just means they are using those 2D screen space PPAA techniques to clean up their sloppy scaling of low res 2D assets. The headroom will come when i buy the 3070S, i play mostly point & Clicks these days, SuperSampling = Downsampling therm in topics ? OGMS = OGSSAA ? Or it needs to be combined with MS transpanrency to be called that ! MultiSampling is one thing, that can be enhanced and with transparency, but i start to badly understand, there is so much terms and i don't know to wich setting it's related in NVPInspector : (I'd start with as high of a resolution you can manage to hit your framerate target +2xSGSSAA as a starting point.) You may need to use a hybrid solution instead like combining downsampling with SGSSAA if you have the headroom for it. DS2 had issues from what I recall as well. I've never tested this myself but I do remember forcing SGSSAA even in DS1 had some minor issues and it's never guaranteed to work with everything or be issue free so it's not surprising there are issues with DS3. I play "Ys : Origin (internal 8xFSAA, lol) - & - VIII, Lacrimosa of Dana", luckyly. I have 1-2-3-4x ticked in DSR on default profile from NVControl Panel, where to find a gamelist to disable it per-game ?! I'll search it ! Meaning you may need to disable it for some games. Not all games will work with it, and some games make act weird with it enabled. ini is commented), i put total waste of time on this game.Īlso, i'll have to wait the 3070S (with the 1440p HQ monitor, 144HZ, HDR 1000, GSync, NOT "curved") to be able to set my games high, actually i play only those my 1660 can handle :/ĭSR is always global. when using 8xQ + Transparency at first i seen the game slowdown as hell, so i tried all, even those i didn't know about (CSAA, OG, hybrids), that's how i found game won't even launch while set to CSAA ! And i must set ingame to 2x !!!! Yes, but lags same as with ingame 8x, if enhancing ! But i presume it's internally FSAA, not SMAA (game. If not MSAAs ingame, no enhance possible !! "Enhance" is not the best AA driver level control i f i understand ( quality will already be medicore with Enhancing by default). If game uses internally 2x, i can't set it to an higher value in NVPI (like 8xQ), didn't know that. Multi Sampling = MSAA/SMAA(newer)/TXAA(newer+temporal) !!! When game has it, it needs to be set to "Enhanced" in NVPinspector, OK. I will always follow the Google Docs, for sure. I didn't play before 2020 since 2008, that's all new to me. Hello, thanks to prevent me, i'll answer to all i can ( and also ask stuff ) :įirstly, i learned about AA flags/tweaks and been interested, quality is what i need while playing. Likewise you need to set 2xMSAA in game.Īs for what you can edit in the game files you need to experiment and take identical A/B comparison shots to really asses objectively if it's working. But if you are going to use SGSSAA you can't use higher than 2xSGSSAA when using 8xQ because 8xQ uses 2xMSAA. ![]() With TRSAA the sample counts don't need to match. You *CAN* use 8xQ, but that needs to be paired with Transparency SSAA probably to work well. You are wasting performance for nothing by using 8xSGSSAA if the in game option tops out at 4xMSAA. You wouldn't use CSAA with SGSSAA anyway. Whether that's from MSAA or something like SMAAS2x or TXAA, you can use "Enhance Application setting" but the enhanced values need to correspond to the MSAA samples used by the game otherwise the quality suffers and the quality will already be medicore with Enhancing by default.įor Ogre, CSAA won't work because it does not exist in modern Nvidia GPUs. If a game has Multi Sampling support of some kind.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |